DotA 2 & LoL — what's better?
Nothing is the only correct answer to this question. Every time this topic is raised, it is better to immediately imagine one of the camps as a square, and the other as a circle. And now, the first say: "look, What angles we have, what straight forms! Not like your ugliness!", and the second answer: "What you have barbaric ideas about beauty, not that our ideal curves!". A slight exaggeration, things are actually like this.
I play both myself. Both games are excellent representatives of the genre, and each has its advantages. But, more importantly, each has its own path of development and niche. So it makes no sense to compare the gameplay. I'm not going to. I would like to talk about things that are on the periphery of these games.
Both games are fighting for the same layers of gamers. And, despite the glorious past of DotA 1 and Steam support for the second DotA, the numbers vary quite a lot: about a year ago, when publishing reports on annual activity, LoL was ahead of the nearest pursuer-DotA 2 in ~ten times (67 million monthly, 12 million daily, 7.5 million simultaneously against 7 million monthly players in DotA 2 and 700 thousand simultaneous online).
At the same time, DotA 2 is the undisputed leader in the CIS sector, largely due to the activities of Star Ladder.
It is worth talking about the mentality of the players. Here it should be noted that all this is a generalization, extremes are both there and there.
In General, it is not very beautiful. Attempts to humiliate the opponent, to devalue his achievements, especially after a difficult game. I can't imagine how after some cool wagering on the map, in DotA you will be told: "Well played, man! It was nice to play against you." But Lol'e is not uncommon.
Free to play
Both games are distributed on the F2P model. And there, and there, you can buy for real money cosmetic improvements that do not affect the gameplay. And before moving on to a more detailed inspection, I will remind you an important thing: DotA 2 has support for Steam, a fan base from the time of its predecessor (the founder of the genre), and LoL let it be created by one of the" fathers " of DotA, but has nothing like this.
In LoL you can buy so-called skins for characters that change the appearance of your character and the visual component of his abilities. They are divided into price categories, they have weekly discounts, in the past, some skins could only be bought during special thematic events (a La, world Cup, New year, etc.). There are also skins for wards, icons for the profile, different sets and much more situational things due to the mechanics of Lol'a, for example, transfer to another server.
DotA 2 is quite different in this aspect. For starters, almost any thing (even Arcana for 2K + rubles) can fall to you with some chance after the end of the game. The origins of this system can be traced in Team Fortress 2. In the store you can immediately buy a set of things for a particular character, quite cosmetic elements: courier, interface style, commentator, etc.
There is also a trading platform where players sell parts of kits, kits and further on the list, choosing the price themselves. In addition to all this, there is an in-game option to view tournaments. In the store you can buy a ticket to watch the tournament, a set that includes thematic support or even a compendium (know-how DotA 2, which allows players to raise the prize Fund of the tournament in exchange for in-game buns). But that's not all! It so happened that around this system formed entire Internet portals dedicated to betting and exchange of items. That's a pretty interesting idea.
Tournaments, commentators, streams, and so on-all here. And then there is a link with the mentality of the players. To simplify, LoL is more "serious" in this regard. But all in order.
Tournaments vary greatly. Let's start with Lol'a, because everything is easier here. There is LCS (League of Legends Championship Series), where on a regular basis for two seasons each year (spring and summer), the "cream" of the Pro-scene Lol'a fight for tickets to the world finals. Games are held weekly on two game days, LCS is divided by region: NA, EU. The LCS has a smaller tournament "under" itself — the Challenger Series, where the best teams from the Challenger tier (the highest tier in the ranked system of the game) fight for qualification to the LCS. The second largest tournament is ESL. First, a number of qualifying stages are held, to which many of the most famous teams from around the world are invited, and at the end of the Grand final is held, where the winners of the qualifying stages find out among themselves. Other tournaments are much smaller, many are Amateur or semi — professional. After the end of the summer season, the LCS begins the play-off stage for reaching the world finals-League of Legends World Championship, where the best teams from around the world meet.
DotA 2 is very different in this regard. Within the client, all tournaments are divided into three parts: "Premium", "Pro" and "Amateur". The first are world tournaments of different duration and importance, where you can see the most famous teams of DotA 2. These tournaments are often invited directly at the same time as the "for all" qualification rounds. In the " Pro " category, almost the same teams participate, along with the less popular and skilled ones. But in the "Amateur" can get almost everyone, which makes this segment very tempting for beginners eSports. The International, held once a year, stands out. 16 teams (11 are invited by Valve, 5 more are played in regional qualifiers) fight for the title of the best-well, a bag of money-among themselves in the group stage and the subsequent final with the Olympic system.
Separately, it is worth highlighting the Star Ladder, which occupies a huge place in the eSports environment. DotA 2 has been held for 11 seasons and now begins the twelfth. A huge number of matches, teams, a large prize Fund and finals in the " Kiev ESports arena — - all these are integral parts of this tournament. The tournament itself is divided into three parts: Amateur (everyone can take part), Pro (the best teams from Amateur get here) and Star (here the best of the best are collected, which prove their compliance with this status). The tournament can be divided into two parts: online, where players play among themselves, and LAN-finals in Kiev.
More recently, Star Ladder also holds League of Legends tournaments, but they are relatively smaller and have just started to gain momentum.
The commentators and streams of these two games, despite much in common between them, are very different. The organizers of the LCS and ESL are very professional in their approach to these events: weekly streams of game days, finals and qualifications, a lot of Analytics and serious reasoning, but what is there, the same LCS is held at the eSports arena in Cologne, and tickets are steadily sold out in minutes. Sometimes there are "exit" weeks, for example, two years ago, one of the stages of the LCS was held in Moscow. The commentators themselves are hired by Riot Games and must meet their strict standards (there have been cases of layoffs). There are game commentators, Analytics from their colleagues in between games, and a pretty hostess.
Against this background, it is difficult to get used to the style of the same v1lat or Casper. Do not get me wrong, I do not doubt their professionalism and compliance with the occupied places, but it's just different. If LoL commentators can be compared to football ones, then DotA streams have almost a friendly attitude towards players, almost direct contact with them via Twitter, and so on. It seems that this is more entertainment than work. The English-speaking sector is a little more restrained. I do not consider Asian tournaments and their streams with commentators, because this is a completely different matter in both cases.
Entertainment streams on the portal twitch.tv from players differ quite strongly. First the numbers: the most popular League of Legends players have an average number of viewers ranging between 30-60K, while similar streams on DotA 2 barely hold up to 15-20. All famous LoL players try to stream on a regular basis. According to some reports, this brings about several thousand or even tens of thousands of dollars a month. DotA 2 is different: infrequent streams from famous players, a relatively smaller number of viewers is compensated by frequent tournaments (you can even say-daily) and in-game broadcasts.
There is not much to say about the players, because they are quite similar. And there, and there are cult players and teams, loud transitions from one team to another, scandals, intrigues, investigations.
Before something bad can begin, for example, I will be showered with minuses and Slippers, or, even worse, will begin with the other, I will say this: I did not set out to prove the superiority of one over the other, on the contrary, just tried to show that these things are not similar to each other, and therefore each will have someone to taste. Both LoL and DotA 2 are good games where we will bury many hours of our lives.